Briefly describe each material setting based on the material applied to the sphere placed in the test scene.

I will explain how to use it separately in the character modeling asset document.

There are three types of custom shaders, and the path and file name are as follows.

K-20250902-120841555.png

  1. Custom_shader1 / Basic custom material

K-20250902-120902939.png

  1. Custom_shader2 / Emissive glow settings and mask texture application.