Briefly describe each material setting based on the material applied to the sphere placed in the test scene.
I will explain how to use it separately in the character modeling asset document.
There are three types of custom shaders, and the path and file name are as follows.
- TRAIBAG / IndiDolls_Custom: Character and background can be used in various ways and can be customized with color tints
- TRAIBAG / IndiDolls_Hair: Character hair shader specializes in angel ring effects
- TRAIBAG / IndiDolls_Sky: Simple gradation color shader for skybox

- Custom_shader1 / Basic custom material
- This is a basic material setting with rim light and reflection applied to the base color.
- This is a material setting with typical reflective properties.
- This is a material that reflects entirely without using mask textures.

- Custom_shader2 / Emissive glow settings and mask texture application.
- This is a material with mask texture applied to create partial glow effects.
- The R channel of the mask texture is used as the emission mask.
- The Blink option is turned off, but you can see a flashing effect when you turn the toggle button ON.